Hi Alexandre, I've decided to merged your change rather than look for a more complex and more general solution, a more general solution can come later. I've tweaked your changes a little to include returning of true when the logo is traversed on a window it's not assigned to so the logo will get culled.
Could you try svn/trunk and let me know how you get on. Cheers, Robert On Mon, Jul 13, 2009 at 5:34 PM, Robert Osfield<[email protected]> wrote: > Hi Alexandre, > > I believe your changes suggest a deeper problem with the > design/implementation of the logo. The plugin is a very early hack > that hasn't really been fully updated to take advantage of various > modern OSG features, I don't have time right now for a full rewrite > though. > > Is the problem you are seeing triggered by the logo being used when > multiple graphics windows are used? > > It does look like code assumes a single view per graphics window, > something that isn't always true with the OSG these days. In the > Producer days when this plugin was written one couldn't easily have > multiple views per window, but these days it's trivial and common > place thing to do. If the logo was attached in a window with multiple > views that all shared the same scene graph we'd end up with the > viewport being updated multiple times, with the last view's viewport > taking precedence. > > One possible solution would be to have the callback ignore the cull > visitor's viewport and use the whole graphics windows dimensions, so > the logo would be placed relative to the window rather than the last > rendered viewport. > > All in all though, putting a logo in the scene graph is not the best > way of tackling the task of adding logo's - it'd be much better to use > a slave camera attached to the viewer/viewer. > > Thougts? > > Robert. > > On Mon, Jul 6, 2009 at 3:57 PM, Alexandre Amalric<[email protected]> > wrote: >> Hi osg-users, >> >> I'm using osg svn version 2.9.5 and I've apparently found a bug in osgPlugin >> logo. >> >> When using more than one view logosCullCallback function is called without >> checking context ID from the cull visitor is equal to logo _contextID >> variable. It involves updating logo's viewport with different sizes. >> So I made a fix well working, at least the way I use the plugin. >> >> I'm not used to post fix so I attached the modified cpp files in current >> mail, hope it helps... >> >> Code I added is indicated with comment : >> >> // AA DD/MM/YY Fix >> Kind regards >> -- >> Alexandre AMALRIC Ingénieur R&D >> =================================== >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> http://www.pixxim.fr >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

