Hi Robert,

*Is the problem you are seeing triggered by the logo being used when
multiple graphics windows are used?*

Yes it is.

*Could you try svn/trunk and let me know how you get on.*
* *
 I Tried this morning latest SVN and it's working great with this
simple solution.

Kind regards,

2009/7/14 Robert Osfield <[email protected]>

> Hi Alexandre,
>
> I've decided to merged your change rather than look for a more complex
> and more general solution, a more general solution can come later.
> I've tweaked your changes a little to include returning of true when
> the logo is traversed on a window it's not assigned to so the logo
> will get culled.
>
> Could you try svn/trunk and let me know how you get on.
>
> Cheers,
> Robert
>
> On Mon, Jul 13, 2009 at 5:34 PM, Robert Osfield<[email protected]>
> wrote:
> > Hi Alexandre,
> >
> > I believe your changes suggest a deeper problem with the
> > design/implementation of the logo.  The plugin is a very early hack
> > that hasn't really been fully updated to take advantage of various
> > modern OSG features, I don't have time right now for a full rewrite
> > though.
> >
> > Is the problem you are seeing triggered by the logo being used when
> > multiple graphics windows are used?
> >
> > It does look like code assumes a single view per graphics window,
> > something that isn't always true with the OSG these days.  In the
> > Producer days when this plugin was written one couldn't easily have
> > multiple views per window, but these days it's trivial and common
> > place thing to do. If the logo was attached in a window with multiple
> > views that all shared the same scene graph we'd end up with the
> > viewport being updated multiple times, with the last view's viewport
> > taking precedence.
> >
> > One possible solution would be to have the callback ignore the cull
> > visitor's viewport and use the whole graphics windows dimensions, so
> > the logo would be placed relative to the window rather than the last
> > rendered viewport.
> >
> > All in all though, putting a logo in the scene graph is not the best
> > way of tackling the task of adding logo's - it'd be much better to use
> > a slave camera attached to the viewer/viewer.
> >
> > Thougts?
> >
> > Robert.
> >
> > On Mon, Jul 6, 2009 at 3:57 PM, Alexandre Amalric<[email protected]>
> wrote:
> >> Hi osg-users,
> >>
> >> I'm using osg svn version 2.9.5 and I've apparently found a bug in
> osgPlugin
> >> logo.
> >>
> >> When using more than one view logosCullCallback function is called
> without
> >> checking context ID from the cull visitor is equal to logo _contextID
> >> variable. It involves updating logo's viewport with different sizes.
> >> So I made a fix well working, at least the way I use the plugin.
> >>
> >> I'm not used to post fix so I attached the modified cpp files in current
> >> mail, hope it helps...
> >>
> >> Code I added is indicated with comment :
> >>
> >> // AA DD/MM/YY Fix
> >> Kind regards
> >> --
> >> Alexandre AMALRIC                   Ingénieur R&D
> >> ===================================
> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> >> http://www.pixxim.fr
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >
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-- 
Alexandre AMALRIC                   Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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