I added the same call to each view as they are created and that fixed the problem in some instances but not all. I am using context sharing, was thinking something changed in OSG that would cause the issue to be with respect to context sharing, at least that is what I was going to look at today.
Roger D Printy General Dynamics C4 Systems 12001 Research Parkway, Suite 500 Orlando, FL 32826 Office: (407) 281-5608 Fax: (407) 823-7012 Email: [email protected] This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message. ________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of I-Nixon, Anthony D Sent: Tuesday, July 14, 2009 11:24 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgViewer::CompositeViewer Texture Issue I have seen a similar problem to this, but only with paged terrain databases. My problem was that the second view would not load textures that had already been loaded by the first view. Calling view->getDatabasePager()->setUnrefImagedataAfterApplyPolicy(true, false); fixed it for me, but I've never been sure if that was the "correct" way of fixing the problem. I'm not sharing contexts between the views (perhaps I should be). I'm currently running 2.9.3 but have seen this of 2.8.1 as well - on nVidia with the latest drivers. Anthony Nixon ________________________________ From: Mark Sciabica [mailto:[email protected]] Sent: Wednesday, 15 July 2009 12:41 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgViewer::CompositeViewer Texture Issue Hello Roger, I remember running into a similar problem that I attributed to an nVidia driver bug. You might want to try upgrading your driver. I worked around the problem by calling dirtyTextureObject() on each texture in the model whenever I created a new window, forcing the driver to reload the texture data from system memory. I think the driver got confused with shared contexts and this function was an effective reminder of what the texture data was supposed to be. Regards, Mark -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Printy, Roger-P57305 Sent: Tuesday, July 14, 2009 8:36 AM To: [email protected] Subject: [osg-users] osgViewer::CompositeViewer Texture Issue I am upgrading to OSG 2.8.1 from OSG 2.4 and am having a problem with use of the osgViewer::CompositeViewer. My application adds/destroys views dynamically and I am having an issue when I have two views loaded with the same terrain/textures (for example a terrain) when I close one view the textures in the 2nd view all get removed from the scene. The only way I am able to get the textures in the remaining view to reload is to close the view, leaving none open, and opening a new view. This process destroys and recreates the composite viewer. I have tried calling setUnrefImagedataAfterApplyPolicy(true, false) on each view as they are created but this has not helped resolve the issue. Can anyone provide any advice to help with this? Thanks, Roger
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