Hi Andrew,

A quick reply as I'm busy...

On Wed, Jul 15, 2009 at 1:29 PM, Andrew
Burnett-Thompson<[email protected]> wrote:
> My next big issue is memory usage. I am finding the OSG app as it stands is
> using approximately 50% more memory than a legacy app we are replacing,
> which is just coded in standard OpenGL.

Did your legacy app use display lists?  The OSG uses display lists by
default and will increase memory consumption on the OpenGL driver
side, this may well account for the difference you see.  Disable the
display lists via :

    drawable->setUseDisplayList(false);

And have a look at the results.

Robert.
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