Mike Hall wrote: > I have attached an image showing the issue. > Try increasing the resolution of the glyph textures, with setFontResolution(). When you have a low resolution the artifacts will stand out more.
I've done some hacking to dump the glyph textures that are actually used. There's no obvious clipping going on there, they look spot on (see attached files, and yes, they're upside down). So the clipping comes from using texture coordinates that are slightly off, which might explain why using an integer position might lead to better results (although I don't really see a difference versus non-integer positions myself). That's a bit of a shame though, having good glyph textures that get mangled a bit somewhere in the process... Paul
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<<attachment: glyph-7-110x131.png>>
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