Hi,

First I must say that I'm still currently learning OpenSceneGraph, although I'm 
already familiar with scene graphs since I also use Coin3D. However I need to 
use a skydome in a 3D visualization application which is built upon OSG. My 
main problem is that there is no 'simple' skydome example around the web using 
OpenSceneGraph.

I know there is osgOcean, which has a nice skydome, however my computer does 
not support OpenGL shaders, so osgOcean does not work and its SkyDome class 
does use shaders which make its extraction from osgOcean impossible. Same for 
osgEphemeris, though I could use its SkyDome class which does not use shaders 
directly, its extraction and importation in my app seems far too complex for me 
to handle (I tried it and was unsuccessful). My last hope was to use the 
osghangglide skydome, however it's supposed to be used with the specific 
GliderManipulator class and does not work with the standard 
TrackballManipulator which I need to use... I also see that there is a 
skydome.osg asset in OSG data files, but could not find any source code using 
it anywhere.


So if anyone has another solution, or could post here some simple skydome code 
working with a TrackballManipulator, I would really appreciate the help.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15087#15087





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