eatpepsi wrote: > Hi, > > I have two problems with texturing in osg. > > 1)The first problem is to create a procedural 2D texture.The setImage > function doesnt work for me. > > I created a 2D texture array image[64][64][4]; > image->setImage(64,64,1,4,GL_RGBA,GL_UNSIGNED_BYTE,(unsigned > char*)checkImage,osg::Image::USE_NEW_DELETE); > > I get an error because it accepts only character type of data.Can some one > point me to some example code or help how to use setImage functions for 2d > procedural textures. >
You are not very clear. Thus I only can try to guess. It seems to me your problem is about what you named checkimage. According to my experience, it has to be an array (or a pointer on an array, don't remember) which contains what you want to store in your image. eatpepsi wrote: > > 2)The second problem is ,Is there a way to get texture coordinates of a model > with a given position in osg?? > > Thank you! > > Cheers, > Tim Well, it's a really surprising question. It doesn't really make sense (at least to me). Do you mean with a projection or something like? Max ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15177#15177 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

