Brad Huber wrote:
Thanks Ulrich and Jason,

Originally I was thinking of something that would load a texture and modify 
everything with a certain hue (eg everything with a given hue is set to a 
different hue at runtime).  Sounds like there aren't any existing tools for 
something like that (though it wouldn't be that hard to write).

I'll pursue the other option of setting a material on the geometry.  This makes 
things slightly more complicated because the geometry must use 2 separate 
materials which our current models don't have.  Thus I'll have to specifically 
edit/create each of our models with the different materials.

Yeah, I think those are your two options. Either tint the texture data directly, or use a material to do modulation.


PS Shaders are a difficult option because we will likely be running our 
software on machines that don't support the new shader stuff...  That's the 
only reason I wanted to stay away.

That's a good reason  :-)

--"J"

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