Brad Huber wrote:
Thanks Ulrich and Jason,
Originally I was thinking of something that would load a texture and modify
everything with a certain hue (eg everything with a given hue is set to a
different hue at runtime). Sounds like there aren't any existing tools for
something like that (though it wouldn't be that hard to write).
I'll pursue the other option of setting a material on the geometry. This makes
things slightly more complicated because the geometry must use 2 separate
materials which our current models don't have. Thus I'll have to specifically
edit/create each of our models with the different materials.
Yeah, I think those are your two options. Either tint the texture data
directly, or use a material to do modulation.
PS Shaders are a difficult option because we will likely be running our
software on machines that don't support the new shader stuff... That's the
only reason I wanted to stay away.
That's a good reason :-)
--"J"
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