Hi Paul, On Mon, Jul 20, 2009 at 4:57 PM, <[email protected]> wrote: > Can I modify a Texture image in a DrawCallback or do I need to do this in an > UpdateCallback?
Is your app multi-threaded? If you have multiple draw threads running at once on the same texture then you'll need to be very careful about updating during the cull or draw threads. Typically the simiplicist way to ensure reliability is just to use an update callback and set the DataVariance to STATIC on the StateSet/Drawables. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

