Hi Michael, Have a look at the osghud example as this illustrates exactly what you are trying to achieve. One of the keys to setting up the HUD camera is to set it's RenderOrder to POST_RENDER.
Robert. On Mon, Jul 27, 2009 at 8:09 PM, Michael Irby II<[email protected]> wrote: > Hi, > > I have a 2D ortho camera that contains 2D geometry and a 3d frustum camera > that contains all my 3d geometry. Is there any way for me to be able to layer > the drawing order of these cameras. That is a quick way that does not require > custom code. I know there are slave cameras and nested render but these > camera are added to the root node of the scene graph and not as a slave > camera to the view. > > Thank you! > > Cheers, > Michael > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=15519#15519 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

