Hi,

Yes, I started with this example but it does not completely accomplish what I 
need. I need more than a hud and there can be N amount of 2D and 3D cameras in 
the graph. So for an example something like a 2D camera in front with 2D 
content, then a 3D camera with 3D content and then another 2D camera behind 
that with 2D content. There can be many layers of 2D and 3D geometry. And the 
POST_RENDER I believe only serves for having a hud above 3D content. What I am 
writing must support 2D and 3D graphics living together in the scene graph and 
have a way to control the layering of the the different cameras. The 
NESTED_RENDER for cameras seems like it would serve my purpose, but I think 
that is only for slave cameras? It would be great to be able to have a nested 
render on cameras in the graph and be able to give an order then render for 
each camera should happen.

Thank you!

Cheers,
Michael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15564#15564





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