Hi, Yes, I started with this example but it does not completely accomplish what I need. I need more than a hud and there can be N amount of 2D and 3D cameras in the graph. So for an example something like a 2D camera in front with 2D content, then a 3D camera with 3D content and then another 2D camera behind that with 2D content. There can be many layers of 2D and 3D geometry. And the POST_RENDER I believe only serves for having a hud above 3D content. What I am writing must support 2D and 3D graphics living together in the scene graph and have a way to control the layering of the the different cameras. The NESTED_RENDER for cameras seems like it would serve my purpose, but I think that is only for slave cameras? It would be great to be able to have a nested render on cameras in the graph and be able to give an order then render for each camera should happen.
Thank you! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15564#15564 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

