Hi All, as I'm trying to set up my scenegraph for rendering in two ways, I'm
thinking I want 2 complete copies:  one to set callbacks and statesets on
for the shader-version and another to have that user can "throw" without any
of this stuff.  Then I can user the viewer::setSceneData to swap them.  Can
I do this simply by using CopyOp::DEEP_COPY_ALL?

 

Thanks,

Bob

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