Hi All, as I'm trying to set up my scenegraph for rendering in two ways, I'm thinking I want 2 complete copies: one to set callbacks and statesets on for the shader-version and another to have that user can "throw" without any of this stuff. Then I can user the viewer::setSceneData to swap them. Can I do this simply by using CopyOp::DEEP_COPY_ALL?
Thanks, Bob
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