Hi,

I have no idea if deep copy will solve your problem, but if it doesn't, another 
way (albeit expensive in CPU) will be to serialize/deserialize your entire 
scene via memory streams, thereby forcing a copy operation. 

Here, I had a thread where I asked about this, 
http://forum.openscenegraph.org/viewtopic.php?t=2838

Cheers,
Andrew

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15688#15688





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