Martin,

And for the second question, yes, you can use 16 bits per channel.
GL_UNSIGNED_BYTE means 8 bits per channel, so GL_UNSIGNED_SHORT is for 16
bits.

Mourad

2009/7/29 Martin Großer <[email protected]>

>  Year! That is right. I feel awful about this mistake.
>
> First I try GL_FLOAT and I forget to change the value from 1 to 255.
> Thanks for your help.
>
> Martin
>
> Am 29.07.2009 11:39, schrieb David Spilling:
>
> Martin,
>
> I think you want this:
>
>     data[i]     = 255;    //red
>
>
> David
>
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