Hi,

I have to make a truncated cone with a spheric base, defined by a small radius 
and a large radius. I have been thinking about that and the best idea I thought 
to is to define a Geometry with a Shape with quads linking two circles.

I wanted to know if there were a lot of ressources lost if I do that, in order 
to have a proper "cone" wich is not seeing as a strange shape with quads. Is 
there a better way to do it?

Thank you!

Cheers,
Adrien

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http://forum.openscenegraph.org/viewtopic.php?p=15634#15634





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