Hi,

 I'm looking for reloading the texture I send to a shader I put on the top of 
the scene graph.
 As every geode/drawable (it depends on the model) as a different texture, I'd 
like to reload the good one for each.

 I tried to do so using the geodes' & drawables' update callbacks in the 
callbacks example but it always takes the last geode/drawable 's visited 
texture.

 As the FFP does it, I'm pretty sure I can too.
Do you know how?

Thank you!

Cheers,
Maxime

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http://forum.openscenegraph.org/viewtopic.php?p=15649#15649





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