Hi Martin,

The particle system indeed supports a tiled texture that will be selected based 
on it's age. Since all mechanisms are there it should be quite easy to make a 
small modification to let emitters determine the texture tile and disable 
updating of the texture tile.

When mixing fire and smoke you typically would want the fire to be emissive and 
the smoke to be lit by scene lights. This can be done from within the same 
texture by using pre-multiplied alpha.

regards, 

Roland Smeenk

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15700#15700





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