Hi,

I am pretty experienced with C++ but ran into the Config header file problem a 
while back as well. When you build OSG yourself it is created by the install 
phase not the build phase. So you run into this problem if you do one of the 
following:

- forget to run the install phase
- use the source header files as opposed to the one created by the install phase
- use OSG cross-platform and use the same header files on each platform.

Not sure what the reason is but it's a real gotcha. Personally I would much 
rather prefer a default cross-platform Config file in the source that might get 
adapted in the install phase.


Cheers,
stefan

------------------------
stefan hechenberger

http://linear.nortd.com

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15727#15727





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