Hi Joe, I recall having similar issues with cross-shared-library casting. I'm not sure this is directly related to your problem, but I thought I'd share. In that case, I was messing up my -shared and -fPIC settings for the g++ compiler. The fPIC setting ensures the generation of position-independent code for use in a shared library. I was intermixing fpic and fPIC and this caused each shared lib to have it's seperate copy of classes and structures in memory, somehow messing up casts in the process. You might want to check these settings.
Oh, I do have some progress on the osgswig vs. MixinVector stuff, so now I can use osg 2.6+ with osgswig again. It involves reverting parts of the Array and PrimitiveSet classes to the osg 2.4 state ;-). Now I can play with VecArrays again (and ffmpeg) directly via Python. Cheers, Gerwin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15760#15760 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

