Robert, I was just curious to see if anything was committed to the 2.9.x / 2.10 baselines for this. I know that you stated that you already had code in place to fix this issue. Thanks.
Ryan H. Kawicki The Boeing Company Training Systems & Services Software Engineer -----Original Message----- From: Kawicki, Ryan H Sent: Friday, July 24, 2009 10:44 AM To: OpenSceneGraph Users Subject: [osg-users] FW: Importance Of Node Path List In Database Pager > Have you implemented a fix yet? If not I'll try to get to it while I'm still > around this week/early next week. Unfortunately, we have not come up with a fix. If you like, I could come up with a solution and submit it, but I would hate to duplicate work if you already have it on disk somewhere. I will be out most of next week and would not be able to get to it until sometime the following week. Thanks for the continue support. Ryan H. Kawicki The Boeing Company Training Systems & Services Software Engineer -----Original Message----- From: Robert Osfield [mailto:[email protected]] Sent: Friday, July 24, 2009 9:20 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Importance Of Node Path List In Database Pager Hi Ryan, On Fri, Jul 24, 2009 at 3:01 PM, Kawicki, Ryan H<[email protected]> wrote: > Would it be possible to store this information as a DatabaseRequest attribute? Curious, I thought I had already made such a change to DatabasePager - to move the NodePath acquisition to the DatabaseRequest set up, but now reviewing it this code isn't in svn/trunk. Weird. Perhaps I thought about implementing it and then got distracted.... or perhaps I did the experiment but not checked it in. Such a change would be appropriate - adding a RedNodePath to DatabaseRequest and set it inside the DatabasePager::requestNodeFile(). Unfortunately such a change would break the ABI for 2.8.x so would have to be merged with just the svn/trunk and the 2.9.x/2.10 series. >The node path should be computed during the cull traversal. The problem here >is that there is the possibility for a parent iterator to become invalidated >when this operation traverses up the scene graph. > > Sorry about the confusion on the line number. I am referencing OSG 2.8.1. Thanks, I now understand the issue at hand. One I have previous thought about, but alas wrapped up this work... Have you implemented a fix yet? If not I'll try to get to it while I'm still around this week/early next week. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

