Hi, Pau Moreno schrieb: > brickVertexObject->readShaderFile ( osg::Shader::VERTEX , > "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_VS.glsl" ); > brickFragmentObject->readShaderFile( osg::Shader::FRAGMENT , > "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_GS2.glsl" ); > brickGeometryObject->readShaderFile( osg::Shader::GEOMETRY , > "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_FS.glsl" );
are you sure, that your load the correct files? From the used naming convention i think you loaded the geometry shader source into the fragment-shader and vice versa. cheers, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

