Hi,

Pau Moreno schrieb:
>       brickVertexObject->readShaderFile  ( osg::Shader::VERTEX   , 
> "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_VS.glsl" );
>       brickFragmentObject->readShaderFile( osg::Shader::FRAGMENT , 
> "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_GS2.glsl" );
>       brickGeometryObject->readShaderFile( osg::Shader::GEOMETRY , 
> "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_FS.glsl" );

are you sure, that your load the correct files? From the used naming
convention i think you loaded the geometry shader source into the
fragment-shader and vice versa.

cheers,
Stephan
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to