Hi,
I'm sorry about that, but the texture upload it wasn't the problem. That's the
problem working in the GPU, something is wrong but you don't have a way to
determine what's wrong :P The problem was that in the GPU i had a vec3 array of
8 values, and I was setting it like
Code:
osg::Uniform* vtxDecal0U = new osg::Uniform("vertDecals[0]", osg::Vec3f( 0.0f
, 0.0f , 0.0f
) );
...
which goes ok in OGL, but seems to not work ok with osg, the value was not set.
I work now with 8 diferents variables, but if anyone know how to solve it, it
would be great :)
Thank you!
Cheers,
Pau
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15993#15993
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