I asked Oleg Komogortsev, an eye-tracking researcher at Texas State University: " here is what we use at the moment http://www.gazegroup.org/ , the quality of the results will depend on your camera hardware. But this is the best in my opinion at the moment."
I briefly looked it up, and their GPL software is based on http://sourceforge.net/projects/gazetrackinglib/, which in turn is based on openCV (via emguCV .NET bindings unfortunately). However, it might provide useful pointers for new projects. Cheers, Gerwin On Fri, Aug 7, 2009 at 4:55 PM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi VR-experts, > > There is a project proposal that I'm looking into that will require > real-time eye tracking using standard PC webcams. A quick search of > the web suggests that there are solutions out there, including some > open source ones, but as to how good they or how suitable they are for > use in a cross platform C++ app (that will built on top of the OSG) I > can't say without doing lots of download, building and testing. > > Now there is quite a bit of VR expertise in this community, a pretty > decent place to asks for thoughts on best VR related technologies, > so... what do you guys think about this topic? Are there good open > source eye tracking libs out there that are easy to use and integrate? > > Thanks in advance for you thoughts/suggestions, > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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