Hi Anders, the results you see are correct. The technique implemented here is a very simple, faked SSAO. Hence, you do not have to expect much. It is here, just to show, that everythign is possible. Users are encouraged to implement examples on their own.
If I will get enough time, maybe I could try to improve the SSAO example. However, I think, this won't happen in the near future :) cheers, art Anders Backman wrote: > Hi, downloaded latest (svn) osg and osgPPU and ran the ssaotest.I'm not sure > my laptop cope with this, but the result is far from what I expected: > > > Left is osgviewer temple.ive and right is osgppu_ssao > http://img3.imageshack.us/img3/2299/ssartest.jpg > (http://img3.imageshack.us/img3/2299/ssartest.jpg) > > > (http://img3.imageshack.us/img3/2299/ssartest.jpg)Only difference is the > background color :-) and a slight shadow frame around the model. > What am I missing here? > I have a Nvidia 9300 which usually work just find with most of the GL shaders > so far, so Im not expecting anything there. > > > /Anders > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16059#16059 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

