Hi Art,

Art Tevs wrote:


I am decided to work out some patch for osg to support this. OSG is
capable of pushing and popping of texture attributes while traversing
the graph. The same thing must also happen for the FBOs. Of course,
some elegant solution which covers almost anything is better, however
I htink only pushing and popping the FBOs is already what everybody
needs ;)


just a note. Wojtek has also been working on some updates to the FBO code/management, see the thread on users and the submission:

Re: [osg-submissions] [osg-users] FBOs without color or depth attachments /DrawBuffer/ ReadBuffer

I am not sure if your updates are complementary or totally orthogonal.

regards
jp

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