There is a scene generation thread which builds up the scene graph and updates 
position of various nodes.

Each camera thread has it's own viewer which renders (using the viewer.frame() 
) part of the same scene graph.  The only different in the 
scene graphs between the camera threads is that each has it's own camera node.  
The camera position, view direction, and zoom are altered in the camera thread. 
 

I believe I am in violation of the general rule, but is there a way around this 
using mutex protection?  

Thanks, 

-Vinay

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16159#16159





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