Robert Osfield wrote:
If GL3 isn't providing any gl_ uniforms surely they can't be reserved,
you can only reserve something if it might exists.  I can see why gl_
will be reserved for GL2, but I can't see the issue for non backwards
compatible GL3.

It doesn't provide uniforms, but there are gl_* identifiers still in use (gl_Position, for example). Besides, it doesn't really matter whether we think it's an issue or not. If the spec says they're illegal, then the GLSL compiler will likely throw an error any time a shader tries to use one that's not declared by GL itself (I haven't tried this personally, but that's what I would expect)

--"J"

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