Hi,

Does anyone has solution for this?

I am doing a simliar thing as well.

I tried to update my 3D Axis object with camera's position by using 
CullCallBack, but I have flickering problem with mutiple view/camera. 
It seems it's too late to update the node position/matrix at the culling stage, 
but only cullvisitor able to access eye point.

Is there a way to do this?

Thank you!

Cheers,
Jimmy

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http://forum.openscenegraph.org/viewtopic.php?p=16318#16318





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