Ok. passive stereo....

two  DLP !!! proectors +  two Circular / Linear Polarization filters +
 Circular / Linear Polarization Glasses + special screen + Nvidia +
TwinView (two monitors 2048*768 example) +  OSG (VERTICAL_SPLIT STEREO
 setting)

ok?)

2009/8/18 Pierre BOURDIN <bour...@imerir.com>:
>
>
> 2009/8/17 Maxim Gammer <maxgam...@gmail.com>
>>
>> Hi.
>
> Hi Maxim,
>
>>
>>
>> One monitor?
>> shutter -
>> NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
>> or 7\(Linux?)
>>
>> or
>> Zalman 3D monitor.
>
> Yes, it's not passive but active stereo in this case...
> The last news I've read  on nvidia's forum was talking about an Linux
> version possibly available at the end of this year, so I don't think it is
> already available.
> If someone has some more recent/precise infos about Linux 3DVision...
> Pierre.
>>
>>
>> 2009/8/17 Pierre BOURDIN <bour...@imerir.com>:
>> > Hi Alexandre,
>> > to have a stereo rendering, you need a to have 2 images on the device
>> > separated by the polarised barrier... This gives you plenty of possible
>> > configurations, like 1 projector and a filter wheel or 2 projectors with
>> > 2
>> > filters etc...
>> > There is now some "new" passive stereo monitor mostly using circular
>> > polarisation, but I haven't tested any of them with OSG, maybe someone
>> > has
>> > made some experiment ?
>> >
>> > You can have a look at this site to have more details:
>> >
>> > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_jvc&SubCatID_=3
>> > This one is available with linear polarisation:
>> >
>> > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_miracube_g170s&SubCatID_=3
>> >
>> >
>> > Concerning the film Ice Age 3, it is not using the same method. It is
>> > based
>> > on Infitec stereo, a colour multiplexing method.
>> > There was a discussion about it:
>> > http://forum.openscenegraph.org/viewtopic.php?p=15140#15140
>> >
>> > If you want to see it near Marseille, they are using this infitec system
>> > at
>> > the Centre de Réalité Virtuelle de la Méditerranée de la Faculté des
>> > Sciences du sport de Luminy:
>> >
>> > http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr
>> >
>> >
>> > Cheers,
>> > Pierre.
>> >
>> >
>> > 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>
>> >>
>> >> Hi Maxim,
>> >>
>> >> Isn't it possible to set passive stereo with polarized glasses on a
>> >> single
>> >> classic LCD screen ?
>> >> Or the only way to do this is to plug 2 projector (aligned) on 2 output
>> >> from a graphic card ?
>> >> My goal is to know if a standard OSG application running on a computer
>> >> desktop (with a GUI) can be set to produce passive stereo with
>> >> polarized
>> >> glasses.
>> >> 2009/8/17 Maxim Gammer <maxgam...@gmail.com>
>> >>>
>> >>> Hi
>> >>>
>> >>>
>> >>>
>> >>> http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
>> >>>
>> >>> and 2 monitor\proector ()
>> >>>
>> >>> :)
>> >>>
>> >>>
>> >>> 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>:
>> >>> > Hi osg-users,
>> >>> >
>> >>> > I would like if it's possible to set the osg viewer display setting
>> >>> > the
>> >>> > way
>> >>> > we can use linearly polarized glasses (like Ice Age 3 in 3D)?
>> >>> >
>> >>> > For info from wikipedia :
>> >>> >
>> >>> > To present a stereoscopic motion picture, two images are projected
>> >>> > superimposed onto the same screen through orthogonal polarizing
>> >>> > filters. It
>> >>> > is best to use a silver screen so that polarization is preserved.
>> >>> > The
>> >>> > projectors can receive their outputs from a computer with a
>> >>> > dual-head
>> >>> > graphics card. The viewer wears low-cost eyeglasses which also
>> >>> > contain
>> >>> > a
>> >>> > pair of orthogonal polarizing filters. As each filter only passes
>> >>> > light
>> >>> > which is similarly polarized and blocks the orthogonally polarized
>> >>> > light,
>> >>> > each eye only sees one of the images, and the effect is achieved.
>> >>> > Linearly
>> >>> > polarized glasses require the viewer to keep his head level, as
>> >>> > tilting
>> >>> > of
>> >>> > the viewing filters will cause the images of the left and right
>> >>> > channels to
>> >>> > bleed over to the opposite channel – therefore, viewers learn very
>> >>> > quickly
>> >>> > not to tilt their heads. In addition, since no head tracking is
>> >>> > involved,
>> >>> > several people can view the stereocopic images at the same time
>> >>> >
>> >>> > Kind regards,
>> >>> > --
>> >>> > Alexandre AMALRIC                   Ingénieur R&D
>> >>> > ===================================
>> >>> > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
>> >>> > http://www.pixxim.fr
>> >>> >
>> >>> > _______________________________________________
>> >>> > osg-users mailing list
>> >>> > osg-users@lists.openscenegraph.org
>> >>> >
>> >>> >
>> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>> >
>> >>> >
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> Maxim Gammer
>> >>> _______________________________________________
>> >>> osg-users mailing list
>> >>> osg-users@lists.openscenegraph.org
>> >>>
>> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>
>> >>
>> >>
>> >> --
>> >> Alexandre AMALRIC                   Ingénieur R&D
>> >> ===================================
>> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
>> >> http://www.pixxim.fr
>> >>
>> >> _______________________________________________
>> >> osg-users mailing list
>> >> osg-users@lists.openscenegraph.org
>> >>
>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>
>> >
>> >
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>> >
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>> >
>> >
>>
>>
>>
>> --
>> Maxim Gammer
>> _______________________________________________
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>> osg-users@lists.openscenegraph.org
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-- 
Maxim Gammer
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