I know I've asked similar questions before but now I'm looking to use OSG to perform temporal averaging differently than I've asked before.
Is there a way to perform an "update", "cull" and "draw" on only a sub part of the scene graph? I want to average (say) 16 successive frames. For example,frames 1-16 should be average together and the final average being sent to the frame buffer. Same for frames 17-32, 33-48, etc. To do this, I assume I'll need 16 "cameras" all looking at the same scene graph. The first 15 would be rendering to a texture which is passed to the next camera while the last simply renders to frame buffer. Since I want to "move" the players slightly between each camera node, how would I do this? Normally, an update callback would be called on the entire scene graph but I'll have a "shared" scene graph so I don't think this will work. Any words of advice? Thanks, Paul P. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org