Hi,

Did anyone built osgOcean in visual studio 9.0. if yes can you tell me the 
procedure please. 
here is how i tried but it is giving lot of error for me.
first i built solution file using cmake 2.6. with osg 2.8.2 includes, libraries 
and fftw3.
when i compile this solution file i am getting lot of errors few are listed 
below.
"error C3767: '<': candidate function(s) not accessible" , "error C2784: 'bool 
std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : 
could not deduce template argument for 'const std::_Tree<_Traits> &' from 
'const std::string'" etc..,

Thank you!

Cheers,
Creator

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http://forum.openscenegraph.org/viewtopic.php?p=16411#16411





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