Hi Gordon,
i cant place a break point into osg::Referenced class. if i put i get every
classes which are referenced.
and since the compile time, i can not know the address of my geometry i cant
add such an if.
anyway it is the whole rebuild of osg library.

if i venture this, i do the method that ismail has told before... it seems a
better idea..

On Wed, Aug 19, 2009 at 4:30 PM, Tomlinson, Gordon <
[email protected]> wrote:

>
>
> err one way you could put a break point in the reference pointer class
> where the ref count gets increased
> you can make this a conditional with some like if the THIS pointer = the
> address of the object your looking at etc
>
>
>
>
> *Gordon
> Product Manager 3d
> *__________________________________________________________
> *Gordon Tomlinson
> **Email * : gtomlinson @ overwatch.textron.com
> __________________________________________________________
>
>
>  ------------------------------
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ufuk
> *Sent:* Wednesday, August 19, 2009 7:50 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] Reference count catcher?
>
> i have an osg::Geometry. i store it in a class with ref_ptr when i delete
> it, i expect it to be deleted.
> in debug, i saw that the reference count is 2 before this destructor.
> even if i set this value to null, there reference count remains 1.
> so it is not deleting...
>
>
> what i want to ask is, how can i find who stores reference of my geometry.
> someone stores and increments the reference count without my information...
>
> do you know a way of doing this?
>
> i just want to be informed when my geometry reference count is increased so
> that i can find the memory leak in my project.
>
>
>
> --
> Ufuk
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Ufuk
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