Hi Please note that you should ask a new question by starting a new email thread. This makes it easier for people to follow threads and maybe answer and even find answers them selves
When you would use a draw call back, or an update call back is totality dependent on what you're doing, are you updating or are you drawing etc. ( in a particular example it will be related to what that example is illustrating) I recommend that you have a read of Paul Martz quick Start guide if you have not done so already, it should tell you about the different traversals' that are in OSG and the basics of a scene graph, once you have a grapes of this then the example should make more sense and why different example use different parts of OSG etc See the www.osgbooks.com ____________________________________________________________________________ __ Gordon Tomlinson [email protected] IM: [email protected] www.vis-sim.com www.gordontomlinson.com ____________________________________________________________________________ __ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tim Allen Sent: Thursday, August 20, 2009 9:29 PM To: [email protected] Subject: Re: [osg-users] apply() method?? Thank you.I also have one more question,In some source example I find derived class is derived from osg::Drawable::UpdateCallback instead of a NodeCallback or DrawableCallback.Why is it used?? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16519#16519 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

