Soon = now :)
Testing & fixing very welcome.

Now osgAnimation is supported by FBX, my hope is that other people will soon
add support to DAE, 3DS etc.

I don't intend to do a writer, but that should be relatively easy for
someone who does want to do it. FBX provides many ways to represent data,
and figuring out how to adapt all those to OSG was the hard part (and I'm
sure I've missed many), but I imagine going the other way (picking one way
and exporting to that) would be relatively simple.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to