Soon = now :) Testing & fixing very welcome. Now osgAnimation is supported by FBX, my hope is that other people will soon add support to DAE, 3DS etc.
I don't intend to do a writer, but that should be relatively easy for someone who does want to do it. FBX provides many ways to represent data, and figuring out how to adapt all those to OSG was the hard part (and I'm sure I've missed many), but I imagine going the other way (picking one way and exporting to that) would be relatively simple.
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