Hello I also have an another question,I want to update my textures dynamically 
and my app dont use any multithreading. Do I need to use update or 
drawcallback??The other thing is since textures are attached to a stateset and 
stateset in turn to a geode I think I need to use a Node callback or a drawable 
callback is required??

Thank you!

Cheers,
Tim

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