Hi Miroslav,

I'd also recommend you check out the osgEarthUtil::ObjectPlacer class as it
is meant to help you position your models using lat/lon coordinates.

Thanks!

Jason

On Mon, Aug 24, 2009 at 3:54 AM, Robert Osfield <[email protected]>wrote:

> Hi Miroslav,
>
> I'm not sure where to start as I'm not sure what level of
> understanding about the coordinate systems in play, it does look like
> you are missing a few things as your transform certainly isn't
> relevent to a Earth Center Earth Fixed (ECEF) coordinate system like
> osgEarth sets up typically.
>
> The best I can do is recommend you read up on the web about ECEF, and
> have a look at the osgsimulation example as it places a loaded model
> around a ECEF globe.
>
> Robert.
>
> On Mon, Aug 24, 2009 at 8:20 AM, miroslav
> karpis<[email protected]> wrote:
> > Hi,
> >
> > please can you help me with this? I have a node globe (from osgEarth).
> All I want now is add a new model (for example helicopter) and place it on
> top of the surface of the globe and set camera so that it points like from
> the helicopter model.....
> >
> > I have tried MatrixTransfrom, but most probably am not using it right...
> >
> > Here is what I made until now..(I'm not able to see both nodes together.
> only globe, or helicopter...)
> >
> >
> > Code:
> >
> > osg::Group* root = new osg::Group();
> > osg::ref_ptr<osg::Node> globe =
> osgDB::readNodeFile("multiple_heightfields.earth");
> > osg::ref_ptr<osg::Node> heliNode = osgDB::readNodeFile("CH-146
> Griffon.flt");
> >
> > osg::MatrixTransform* mNavTrans = new osg::MatrixTransform();
> >
> > root->addChild(globe.get());
> > root->addChild(mNavTrans);
> >
> > double s = 100.0;
> >
> > osg::Quat rotation;
> > osg::MatrixTransform* mModelTrans = new osg::MatrixTransform();
> > mModelTrans->preMult(osg::Matrix::rotate(-90.0f, 1.0f, 0.0f, 40.0f));
> > mModelTrans->setMatrix(osg::Matrixd::scale(s,s,s));// I have tried only
> with scale but it didn't work
> >
> > mModelTrans->addChild(heliNode.get());
> > mNavTrans->addChild(mModelTrans);
> >
> > osgUtil::Optimizer optimizer;
> > optimizer.optimize(root);
> >
> >
> >
> >
> >
> > Thank you!
> >
> > Cheers,
> > miroslav[code]
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=16625#16625
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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