Hi everyone,

I'm trying to use the stencil buffer to render only parts of the final image through other graph-attached cameras. The app works fine on ATI hardware but NVIDIA fails. OpenGL reports that the stencil buffer has only 0 bits (which is 8 bits on ATI, via glGetInterv(GL_STENCIL_BUFFER_BITS) in a DrawCallback). I have tested this on various linux boxes (Ubuntu 9.04, Fedora 11) with recent hardware and recent drivers. I'm pretty sure that a stencil buffer is available on this hardware because OSG seems to be able to utilize it (stereo-mode in osgUtil::SceneView uses stenciling and works fine). I'm pretty sure I've missed something. Is there anything special to do to get or enable a stencil buffer on Nvidia?

Thanks for your help and your time!
Nice greetings
Mathias Buhr
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