What I did was make my own manipulator derived from MatrixManipulator, then
add it to the switch manipulator in the view.  Then set it to be the one I
want.  Then in the handle for the events (my event of interest is each
FRAME) I set the matrix by grabbing computePosition from the original
MatrixManipulator and modify it to do what I want (e.g., step close each
FRAME or rotate each FRAME by .1 deg), to make a series of images for
further analysis.

I switch out the manipulators when the user clicks the "go" button, etc.
switch it back when he cancels or it finishes.

Hope this helps,

Bob

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