Hi,

I think you record key in global space and replaying in a a sub tree
node that is not in the same space.

I can't help more without a sample code ready to build and data that
produce the problem. Just some remarks. I am not sure you need skinning,
then use only an UpdateTransform callback you will not need skeleton and
bone, so it will be easier to setup (there are example in osg)

Cheers,
Cedric

-  
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Mon, 2009-08-31 at 08:06 +0000, Danny Lesnik wrote:
> Hi,
> 
> When I change rPath->setLoopMode(osg::AnimationPath::NO_LOOPING);
> with rPath->setLoopMode(osg::AnimationPath::LOOP) or SWING. 
> 
> This code works perfect.
> 
> I just wonder what might be the problem.
> 
> Thank you!
> 
> Cheers,
> Danny
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16856#16856
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to