Hi, I think you record key in global space and replaying in a a sub tree node that is not in the same space.
I can't help more without a sample code ready to build and data that produce the problem. Just some remarks. I am not sure you need skinning, then use only an UpdateTransform callback you will not need skeleton and bone, so it will be easier to setup (there are example in osg) Cheers, Cedric - +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Mon, 2009-08-31 at 08:06 +0000, Danny Lesnik wrote: > Hi, > > When I change rPath->setLoopMode(osg::AnimationPath::NO_LOOPING); > with rPath->setLoopMode(osg::AnimationPath::LOOP) or SWING. > > This code works perfect. > > I just wonder what might be the problem. > > Thank you! > > Cheers, > Danny > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=16856#16856 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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