You need osg::computeLocalToWorld() to get the coordinate transform matrix, then multiply each point by this matrix to get real world coords.
eg: osg::Matrix matrix = osg::computeLocalToWorld(nv->getNodePath()); osg::Vec3 point = data->at(ii) * matrix; Cheers, Martin (at least that's what i did - I could be completely wrong !) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16889#16889 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org