Hi Chris, and thanks for your answer ! I understand your solution. How did you manage the Zbuffer clearing ? By setting a clearMask on a ClearNode ?
And what do you think we can do if we want "very far nodes" as you said-like a moon ? Do we need to do a pre-render by rendering to a texture or is there a simpler way ? i've read some lines about a local camera, but I didn't really understand how to disable the framebuffer clearing after the local camera has rendered the scene (in fact doing multipass rendering). ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16897#16897 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

