Hi Eric, On Tue, Sep 1, 2009 at 8:55 AM, Eric Pouliquen<[email protected]> wrote: > Hi Chris, and thanks for your answer ! > > I understand your solution. How did you manage the Zbuffer clearing ? By > setting a clearMask on a ClearNode ?
The easiest way is to use an osg::Camera node to decorate the background drawing and draw order. See the osghud example for code that sets up a camera to post draws and overlay, the change you'll want to do is make the RenderOrder PRE_RENDER, and the then set the ClearMask on the viewer's master Camera to just clear the depth buffer. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

