Hi, i will try uniform arrays as soon as i get to it. But the approach sounds quite good. Thank you.
Paul Martz wrote: > I believe you can use a uniform array of samplers. This means the number of > texture can be arbitrary and therefore you don't need to recompile your > shader based on number of textures. > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16924#16924 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

