Yes, this is correct behavior. The UpdateVisitor doesn't waste time
traversing the scene graph if there are no registered update callbacks. Paul Martz Eric Pouliquen wrote: Hi All, I would like to be sure to understand the difference between :- Creating a NodeCallback and attach it to a Node - Re-Implementing locally the virtual "accept" method For example I saw that we can attach a NodeCallback as an UpdateCallback, and testing the other method, I implemented the "accept" method in a node heriting from osg::Group, and saw that the UpdateVisitor never call it, but the CullVisitor does... is it a correct behavior ? Thank you! Cheers, Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17010#17010 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org |
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org