Thanks but not really - then I can't use the new class in the scene graph. The idea was to have a 'location' object in the scenegraph which is a PAT as far as OSG is concerned but has methods which reflect the interface I'm used to and fit the needs of my problem domain. That I can do with an Adapter derived class
It looks like the only way is to have a set of converter functions. Unfortunately the naming gets a bit complex because I have an osg::location class and a my::location class with the same interface but different internals. I think this is one of those areas where C++ falls behind Java or C# Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17086#17086 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org