Hi,
Akilan Thangamani wrote:
Hi,
Actually, I would like to simulate a navigation control for north
orientation as available in google earth. I wanted to rotate the
control along the X-axis(+/-) that will get reflected on geocentric
virtual earth. I set the camera to the geometry(navigation control).
What I thought was that rotating the camera would give the feel of
geometry rotation. Is it the correct way to do?
It's all relative, so you can make a camera rotation plus translation
look like a geometry rotation, but I would just rotate the geometry. Put
your geometry under a matrixtransform node.
jp
Thank you!
Cheers, Akilan
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