Hi,

Akilan Thangamani wrote:
Hi,

Actually, I would like to simulate a navigation control  for north
orientation as available in google earth. I wanted to rotate the
control along the X-axis(+/-) that will get reflected on geocentric
virtual earth. I set the camera to the geometry(navigation control).
What I thought was  that rotating the camera would give the feel of
geometry rotation.  Is it the correct way to do?

It's all relative, so you can make a camera rotation plus translation look like a geometry rotation, but I would just rotate the geometry. Put your geometry under a matrixtransform node.

jp


Thank you!

Cheers, Akilan

------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17141#17141





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