Hi,
If you download the exporter there are basic models to test with the
exporter.

Cheers,
Cedric

-  
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Wed, 2009-09-09 at 10:13 -0400, Maurizio Vitale wrote:
> >>>>> "Cedric" == Cedric Pinson <[email protected]> writes:
> 
>     Cedric> Hi Maurizio, Here some notes about blender and
osgAnimation
>     Cedric>
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
> 
> Thanks a lot. I won't have much time in the next couple of months for
> going in depth, but I'll try to find some time to understand the basic
> flow between blender and OSG. I'll let you know if I hit problems.
> 
> Do you have a suggestion for one of the publicly available rigged
models
> that export nicely?
> 
> Thanks again,
> 
>        Maurizio
-  
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Wed, 2009-09-09 at 10:13 -0400, Maurizio Vitale wrote:
> >>>>> "Cedric" == Cedric Pinson <[email protected]> writes:
> 
>     Cedric> Hi Maurizio, Here some notes about blender and osgAnimation
>     Cedric> 
> http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
> 
> Thanks a lot. I won't have much time in the next couple of months for
> going in depth, but I'll try to find some time to understand the basic
> flow between blender and OSG. I'll let you know if I hit problems.
> 
> Do you have a suggestion for one of the publicly available rigged models
> that export nicely?
> 
> Thanks again,
> 
>        Maurizio

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