Hi, If you download the exporter there are basic models to test with the exporter.
Cheers, Cedric - +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Wed, 2009-09-09 at 10:13 -0400, Maurizio Vitale wrote: > >>>>> "Cedric" == Cedric Pinson <[email protected]> writes: > > Cedric> Hi Maurizio, Here some notes about blender and osgAnimation > Cedric> http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation > > Thanks a lot. I won't have much time in the next couple of months for > going in depth, but I'll try to find some time to understand the basic > flow between blender and OSG. I'll let you know if I hit problems. > > Do you have a suggestion for one of the publicly available rigged models > that export nicely? > > Thanks again, > > Maurizio - +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Wed, 2009-09-09 at 10:13 -0400, Maurizio Vitale wrote: > >>>>> "Cedric" == Cedric Pinson <[email protected]> writes: > > Cedric> Hi Maurizio, Here some notes about blender and osgAnimation > Cedric> > http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation > > Thanks a lot. I won't have much time in the next couple of months for > going in depth, but I'll try to find some time to understand the basic > flow between blender and OSG. I'll let you know if I hit problems. > > Do you have a suggestion for one of the publicly available rigged models > that export nicely? > > Thanks again, > > Maurizio
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