Hi Brad,

Does it happen in state.applyMode( GL_SCISSOR_TEST ) call inside 
RenderStage::drawImplementation method ? I saw such errors when RenderStage 
buffer  (FBO/PBuffer) initialization went wrong. It just happens that 
GL_SCISSOR_TEST is first mode that is applied after RenderStage buffer 
intialization and apparently error during the buffer initalization may be 
mistakenly interpreted as glScissor issue when scissor is applied and tests 
glError. In fact, if RenderBuffer was not applied correctly it may be the case 
where passed scissor area rectangle may not match previously set RenderBuffer 
and will produce an error as well, but even then, it will be secondary issue to 
Render Buffer inititalization failure. 

I often use glIntercept to see what really happen in OpenGL under OSG wrapping. 
glIntercept does not work with multithreading but produces fairly well, 
informal logs when osgViewer is run in --SingleThreaded mode.

Cheers,
Wojtek

----- Original Message ----- 
  From: Brad Huber 
  To: [email protected] 
  Sent: Wednesday, September 09, 2009 10:27 PM
  Subject: [osg-users] GL_SCISSOR_TEST error


  Hello,

   

  I seem to be getting the error "Warning: detected OpenGL error 'invalid 
value' after applying GLMode" which has been mentioned in other threads.  After 
setting the OSG_GL_ERROR_CHECKING environment variable to ONCE_PER_ATTRIBUTE I 
get the more descriptive string "Warning: detected OpenGL error 'invalid value' 
after applying GLMode 0xc11"

   

  This code corresponds to GL_SCISSOR_TEST mode.  When this warning is printed 
I traced up the call stack to see that it's from the call state.applyMode( 
GL_SCISSOR_TEST, true ); in osg::RenderStage::drawImplementation.

   

  My question is does anyone know why I would be getting this message with 
GL_SCISSOR_TEST?  This test is being run on an older machine with an Intel 815 
GM graphics chip.  Is it possible scissor isn't supported or something?

   

  PS I'm using rev 10555 of OSG from the trunk

   

  Thanks in advance,

   

  -Brad



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