Hi all, Does the depth test has an effect over osg::Text ?
I have disabled the depth test on a node with* setMode ( GL_DEPTH_TEST, osg::StateAttribute::OFF );* In my understanding with depth test disabled, the last thing drawed will be over all other. But i want to draw 2D labels constitued by an osg::Text over a background textured quad. So if i add childs to the node with disabled depth test in following order : label1Background , label1Text, label2Background, label2Text i should obtain the label2 over the label1 ... it is ok for backgrounds, but any osg::Text go always over every background quads. Is there any reason to this behavior ? Thanks for your attention, Regards, Harold
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