Hi, I'm in the process of converting a DirectX program to OpenGL using OSG. It would be a lot easier for me if I could use the .x file models from the original program, but I seem to be having some trouble. When I try to load any of my .x files, I get the following message:
DirectX Loader: Error reading material list; 1 instead of 0 ..or similar. The number changes based on how many materials are listed. I thought maybe it might be because the material numbering started at 0 rather than 1, but changing that did not end in success. I am using 2.8.2 version of OSG. Does anyone have any ideas on what the problem might be? Thank you! Cheers, Judy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17246#17246 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

