Hi,

I'm in the process of converting a DirectX program to OpenGL using OSG.  It 
would be a lot easier for me if I could use the .x file models from the 
original program, but I seem to be having some trouble.  When I try to load any 
of my .x files, I get the following message:

DirectX Loader: Error reading material list; 1 instead of 0

..or similar.  The number changes based on how many materials are listed.  I 
thought maybe it might be because the material numbering started at 0 rather 
than 1, but changing that did not end in success.

I am using 2.8.2 version of OSG.

Does anyone have any ideas on what the problem might be?


Thank you!

Cheers,
Judy

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